Overview
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Explore the process of transforming static head models into fully animated characters in this comprehensive video tutorial. Learn from 3D Character Artist Peter Alexander as he demonstrates the capabilities of Headshot 2 using Character Creator and ZBrush. Follow along as he creates two unique stylized characters, offering valuable insights and techniques. Discover how to choose head mesh references, edit characters in ZBrush, transfer to Character Creator, scale head meshes, assign reference markers, apply masking options, attach heads to bodies, touch up heads in ZBrush, clean up normal maps, and correct clothing. Gain expertise in using auto-detect for reference markers, fixing postures, adding details in ZBrush, and incorporating assets. Master the art of character creation and unlock the potential to bring your 3D characters to life.
Syllabus
Choosing a Head Mesh Reference
Editing the character in ZBrush
Transferring to Character Creator
Scaling Head Mesh
Assigning Reference Markers
Masking Options
Attaching Head to Body
Touching up the Head in Zbrush
Cleaning Up Normal Map
Correcting Clothing
Choosing a Head Mesh Reference
Correcting a Starting Body
Using Auto-Detect for Reference Markers
Fixing the Posture
Adding other Details in ZBrush
Adding Assets
Taught by
Reallusion