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Choosing a Head Mesh Reference
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Classroom Contents
Turning Static Head Models into Fully Animated Characters with Headshot 2
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- 1 Choosing a Head Mesh Reference
- 2 Editing the character in ZBrush
- 3 Transferring to Character Creator
- 4 Scaling Head Mesh
- 5 Assigning Reference Markers
- 6 Masking Options
- 7 Attaching Head to Body
- 8 Touching up the Head in Zbrush
- 9 Cleaning Up Normal Map
- 10 Correcting Clothing
- 11 Choosing a Head Mesh Reference
- 12 Correcting a Starting Body
- 13 Using Auto-Detect for Reference Markers
- 14 Fixing the Posture
- 15 Adding other Details in ZBrush
- 16 Adding Assets