Turning Static Head Models into Fully Animated Characters with Headshot 2

Turning Static Head Models into Fully Animated Characters with Headshot 2

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Choosing a Head Mesh Reference

1 of 16

1 of 16

Choosing a Head Mesh Reference

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Turning Static Head Models into Fully Animated Characters with Headshot 2

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  1. 1 Choosing a Head Mesh Reference
  2. 2 Editing the character in ZBrush
  3. 3 Transferring to Character Creator
  4. 4 Scaling Head Mesh
  5. 5 Assigning Reference Markers
  6. 6 Masking Options
  7. 7 Attaching Head to Body
  8. 8 Touching up the Head in Zbrush
  9. 9 Cleaning Up Normal Map
  10. 10 Correcting Clothing
  11. 11 Choosing a Head Mesh Reference
  12. 12 Correcting a Starting Body
  13. 13 Using Auto-Detect for Reference Markers
  14. 14 Fixing the Posture
  15. 15 Adding other Details in ZBrush
  16. 16 Adding Assets

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