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YouTube

Headshot v2 Face Tools Workflow - Converting Old Sculpts to CC Compatible Characters

Michael Pavlovich via YouTube

Overview

Learn how to transform old sculpts into Character Creator-compatible characters in this comprehensive 52-minute tutorial. Master the Headshot v2 Face Tools workflow, covering installation, GoZ neutral base setup, expression removal, lip sculpting, and polycount reduction. Explore high-res FBX export, Character Creator import, mesh alignment, AI-assisted head generation, and mesh refinement. Discover techniques for attaching heads to bodies, normal baking, and morph adjustments. Apply skin, teeth, and eye textures before utilizing ZBrush for advanced sculpting. Dive into Substance Painter for UDIM texture baking and body texturing. Finally, import textures into Character Creator, adjust lighting, and fine-tune eyeball placement for a polished result.

Syllabus

- Intro
- Headshot Installation
- GoZ Neutral Base for Scale Reference
- Removing Expressions
- Sculpting Lips
- Decimation Master to Reduce Polycount
- Export High Res as FBX
- Importing High Res into Character Creator
- Opening Headshot v2 Mesh
- Headshot 2 Align Points
- Headshot 2 Head Gen AI
- Headshot 2 Refine Mesh
- Headshot 2 Attach to Body & Normal Bake
- Importing Body to Match
- Morph Adjusting Body and Head
- Applying Skin, Teeth, and Eye Textures
- GoZ Body and Head to ZBrush
- Position High Res Head to CC Topology
- Project History Brush
- Project History
- Body Sculpting Resources
- Custom Sculpt GoZ to Character Creator
- Export Character to Substance Painter
- Substance Painter Bake Mesh Maps with UDIMs
- Body Texturing
- Applying Textures to UDIMs
- Exporting Textures from Substance Painter
- Importing Textures into Character Creator
- Changing Lighting with Lightroom
- Morph Adjust Eyeball Placement

Taught by

Michael Pavlovich

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