Overview
Syllabus
- Intro
- Headshot Installation
- GoZ Neutral Base for Scale Reference
- Removing Expressions
- Sculpting Lips
- Decimation Master to Reduce Polycount
- Export High Res as FBX
- Importing High Res into Character Creator
- Opening Headshot v2 Mesh
- Headshot 2 Align Points
- Headshot 2 Head Gen AI
- Headshot 2 Refine Mesh
- Headshot 2 Attach to Body & Normal Bake
- Importing Body to Match
- Morph Adjusting Body and Head
- Applying Skin, Teeth, and Eye Textures
- GoZ Body and Head to ZBrush
- Position High Res Head to CC Topology
- Project History Brush
- Project History
- Body Sculpting Resources
- Custom Sculpt GoZ to Character Creator
- Export Character to Substance Painter
- Substance Painter Bake Mesh Maps with UDIMs
- Body Texturing
- Applying Textures to UDIMs
- Exporting Textures from Substance Painter
- Importing Textures into Character Creator
- Changing Lighting with Lightroom
- Morph Adjust Eyeball Placement
Taught by
Michael Pavlovich