Overview
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Learn how to transfer a detailed head sculpt and expressions to a Character Creator body in this comprehensive 37-minute tutorial. Master the workflow of using Face Tools and ZBrush to seamlessly integrate a high-quality head model with a full body. Follow step-by-step instructions on using GoZ, morphing history, polypainting, and fixing transition areas. Explore techniques for exporting files, working with UDIM in Substance 3D Painter, applying smart materials for realistic skin textures, and updating the final result in Character Creator. Gain valuable insights into creating cohesive and expressive 3D characters for various applications.
Syllabus
- Intro
- GoZ Body to ZBrush
- Morph History Detailed Head to Body
- Project History Polypaint to Body
- Fixing the Head & Body Transition
- GoZ Back & Forth
- GoZ New Body to Character Creator
- Jaw Open for Lips Baking
- Exporting High and Low Body Files
- Substance 3D Painter UDIM Import
- Bake Mesh Maps
- Fill Layer Polypaint Base Layer
- Smart Material Skin Walkthrough
- Export Textures
- Update Textures to Character Creator
Taught by
Michael Pavlovich