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Character Creator and Substance Painter Bridge - Exporting and Texturing Characters

Michael Pavlovich via YouTube

Overview

Learn how to seamlessly export characters from Character Creator to Substance Painter for advanced texturing, and then import them back into Character Creator. Master the process of working with UDIM textures, baking high-resolution details, and creating custom materials for your 3D characters. Explore techniques for texturing different body parts, importing specialized textures for eyelashes and transparent materials, and creating smart materials for efficient workflows. Discover how to properly export and import textures between software, adjust default expression wrinkles, swap materials for eyes and teeth, and fine-tune facial animations and morphs for optimal character presentation.

Syllabus

- Intro
- Copying .spexp Painter Preset File
- Polypaint Options for Texturing
- CC Export Character to Substance Painter
- UDIM Explanation
- Opening Mouth to Avoid Baking Errors
- Substance Painter Import
- Exporting High Res Character from ZBrush
- Baking Textures in Substance Painter
- Texturing the Goblin Body
- Importing Eyelash Textures & Transparent Materials
- Body Texture Walkthrough
- Creating a Smart Material
- Texture Location
- Exporting Body Textures out of Substance Painter
- Importing Body Textures into Character Creator
- Default Expression Wrinkles
- Swapping Eye and Teeth Materials
- Edit Facial Head Animation
- Morphs to fix Teeth and Eye Placement

Taught by

Michael Pavlovich

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