Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Texturing a Game Character in Substance Painter and Designer

via Pluralsight

Overview

In this course, you'll learn how to texture a character for use on multiple game engines and speed up your workflow. Software required: Maya 2016, ZBrush 4R7, Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you'll learn how to texture a character for use on multiple game engines. You'll create controllable, tweakable substances that will help tell the story of the character, as well as speed up the workflow for creating multiple physically-based materials. At the end of the course, you'll have textured a character and placed that character in Marmoset Toolbag and Unreal Engine 4. Software required: Maya 2016, ZBrush 4R7 , Substance painter 1.42, Substance Designer, Marmoset Toolbag, Unreal Engine.

Syllabus

  • Introduction and Project Overview 1min
  • Texturing a Game Character in Substance Painter and Designer 429mins

Taught by

David Connely

Reviews

4.2 rating at Pluralsight based on 16 ratings

Start your review of Texturing a Game Character in Substance Painter and Designer

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.