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Pluralsight

Game Weapon Texturing Fundamentals

via Pluralsight

Overview

In this course you'll dive into more of the thorough methods for doing details by hand in Substance Painter 2 so you maintain full control over your texturing process while allowing for flexibility in a professional pipeline. Required Software: Substance Painter, Unreal 4.

Texturing a stylized weapon requires a specific handling and some current toolsets - don't expect those results by default. To create the right results you need to know how to handle the toolset correctly. In this course, Game Weapon Texturing Fundamentals, you will first learn how to texture in a stylized way inside substance painter by using custom painting and brush creation. Next, you'll learn how to refine details and forms for a compelling result. Finally, you'll create a custom shader inside Unreal 4 to create incredibly believable cloth. By the end this course, you’ll have an understanding of how to create a concept package ready for modern game development. Required Software: Substance Painter, Unreal 4

Syllabus

  • Course Overview 1min
  • Baking and Preparing in Substance Painter 24mins
  • Texturing the Handle 39mins
  • Texturing the Metal 37mins
  • Presenting in Unreal 32mins

Taught by

Dan John Cox

Reviews

4.7 rating at Pluralsight based on 10 ratings

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