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Pluralsight

Texturing Enemy Creatures for Games in Substance Painter

via Pluralsight

Overview

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We will take our creature model from Optimizing Game Characters and Game Creature Sculpting Fundamentals and apply modern game texturing practices to it to create a game ready enemy creature texture.

Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding. In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting. You will start by learning how to bake and work with multiple textures inside Painter. Then, you will learn about how to make sure your textures look perfect inside Unity. Finally, you will make sure all the details look just right after adding effects to the scene. By the end of this course, you will know how to tackle any kind of character or creature texture. Experience in Substance Painter and Unity is recommended. Software required: Substance Painter and Unity.

Syllabus

  • Course Overview 1min
  • Baking and Set Up 25mins
  • Texturing Main Elements 60mins
  • Modifying for a Game Engine 25mins
  • Refinement and Details 52mins

Taught by

Dan John Cox

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