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Pluralsight

Creating Modular Game Assets in Maya

via Pluralsight

Overview

When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

Syllabus

  • Course Overview 1min
  • Setting up for Success 11mins
  • Building Your Building Blocks 48mins
  • Adding Sculptural Details with ZBrush 32mins
  • Creating Textures with Substance Painter 44mins
  • Creating Collision 25mins
  • Assembling the Framework in Unity 19mins
  • Assembling the Framework in Unreal 4 19mins
  • Adding Details and Packing It Up 24mins

Taught by

Ian Southwell

Reviews

4.7 rating at Pluralsight based on 23 ratings

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