Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8
Reallusion via YouTube
Overview
Syllabus
- Intro
- File Overview
- Subtool All Low Merge Visible Polycount
- UVs for Cloth Meshes
- Accessory vs Clothing Subdivision Subtools
- Accessory Subdivision Examples
- Clothing Subdivision Examples
- GoZ Accessories & Clothing to Character Creator
- Moving Accessories into place
- Transferring Skin Weights to Clothing
- Picking Parent & Editing Pivots for Accessories
- Creating a Weight Map for Cloth
- Activate Physics & Loading Weight Map
- Applying Library & Bake Animation
- Edit Pose
- Edit Facial Expression & Head Rotation
- ZBrush Pose Tool
- GoZ Relink back to ZBrush
- ZBrush Dynamic Cloth Gravity
- 3D Print Example File
Taught by
Reallusion