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Seamless Workflow for 3D Printing - Character Creator ZBrush Pipeline Tutorial - Part 8

Reallusion via YouTube

Overview

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Learn to pose high-resolution ZBrush models in Character Creator for 3D printing in this comprehensive tutorial. Master file consistency techniques, transfer low-resolution meshes, pose accessories and clothing, adjust expressions, send changes back to ZBrush, and prepare models for printing. Explore the power of Character Creator's posing and animation tools to customize detailed ZBrush sculpts. Cover essential topics including file overview, subtool merging, UV mapping for cloth meshes, subdivision techniques for accessories and clothing, GoZ integration, weight transfer, physics simulation, pose editing, facial expression adjustments, and final preparation for 3D printing. Gain valuable insights into creating a seamless workflow between ZBrush and Character Creator for producing print-ready 3D character models.

Syllabus

- Intro
- File Overview
- Subtool All Low Merge Visible Polycount
- UVs for Cloth Meshes
- Accessory vs Clothing Subdivision Subtools
- Accessory Subdivision Examples
- Clothing Subdivision Examples
- GoZ Accessories & Clothing to Character Creator
- Moving Accessories into place
- Transferring Skin Weights to Clothing
- Picking Parent & Editing Pivots for Accessories
- Creating a Weight Map for Cloth
- Activate Physics & Loading Weight Map
- Applying Library & Bake Animation
- Edit Pose
- Edit Facial Expression & Head Rotation
- ZBrush Pose Tool
- GoZ Relink back to ZBrush
- ZBrush Dynamic Cloth Gravity
- 3D Print Example File

Taught by

Reallusion

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