Overview
Syllabus
- Intro
- Part 1 - GoZ PLUS - CC Prop to ZBrush
- GoZ Plus Installation
- GoZ Plus CC Settings
- GoZ Plus CC to ZBrush
- CC Detail Layer
- Sculpting lion head to eagle head
- CC Launch Base Color and Save
- ZBrush Base Color Texture Import
- Brush Chisel Organic Feather Brush
- Topological Mask
- Polypainting for a Base Color Texture
- Masking and Mask by Cavity
- ZPlugin CC GoZ Plus
- CC GoZ Options on Import
- Custom Metallic and Roughness with Launch
- Adjust Color Settings
- Morph UV
- Zbrush Polypaint to Texture
- ZBrush Create Normal Map
- Part 2 - GoZ PLUS - ZBrush Asset to Character Creator
- Creating UVs in ZBrush
- Loading a Character into Character Creator
- GoZ Plus Hockey Mask to Character Creator
- Attach Pick Parent Pivot for Accessories
- Applying an animation
- Edit Pose
- Custom Metallic Map
- Basic Roughnes Adjustment
- Custom Roughness Map
- Saving a Custom Head Accessory to the Content Library
- Part 3 - GoZ PLUS - Body, Clothing & Accessories
- Loading up a neutral male base body
- GoZ base body NOT Plus to ZBrush
- Detailing your character base body
- GoZ PLUS Polypainted Detailed Base Body to Character Creator
- Sending a relaxed A-Pose back to ZBrush
- Clothing and Accessories in ZBrush
- GoZ Plus Clothing and Accessories to CC
- Modify Skin Weights - Smooth Brush
- Modify Skin Weights - Flood 1
- Converting Clothing item to Accessory
- Making a default gray texture for Roughness and Metallic
- Transfer Skin Weights - Accessory to a Clothing Item
- Transfer Weight Boot and Glove template
- Hide Body Mesh Tool
- Appying an animation or pose to your character
- Edit Motion Pose
- Relink Mesh Changes in New Layer
- ZBrush Pose Tools Pose Library
- Outro
Taught by
Michael Pavlovich