Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline course. In this course you will learn how to model and sculpt a stylized character from scratch using Zbrush.
Do you manage to model characters but they don’t look like production level quality ? If so, then this is the perfect course for you.
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Welcome and Instructor IntroÂ
My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.
I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.
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Benefits
At the end of the course, you will be able to model and sculpt beautiful looking stylized characters and Hard surface props for game using the powerful Zbrush 2018.
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List of Major Components
- Sculpting Stylized Hair
- Sculpting Stylized Clothing
- Sculpting Stylized Beautiful Looking Face
- Hard Surface modeling & Sculpting
- Poly painting
Let’s see how the course is designed and what’s there for you. There would be 7 modules.
In the first module, you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.
And then In the second module I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.
Then in the third module you will learn how to block in the clothing of the character using different method I use in production.
In the 4th module you will learn how to define the face features and making it look beautiful.
In the 5th module you will learn how to sculpt stylized hair using zmodeler and some specific brush
Then in the 6th module, I will show you how to sculpt stylized clothing wrinkles.
Then in the final module, you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other technics.
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Ideal StudentsÂ
I have designed this course for beginners to Intermediate level 3d modelling students and artist who wants to model Stylized characters but struggles with making the character look beautiful and production ready.
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