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Pluralsight

Sculpting a Character for Mobile Games

via Pluralsight

Overview

This course will teach you the entire sculpting process of a character using ZBrush, from initial mesh creation, asset refining, detailing, and focus on Stylized sculpting techniques and creation methods for translation to a mobile character. Start Learning with this Course Today!

Characters are an essential part to most games, and their creation process in a fast developing industry, is forever adapting. In this course, Sculpting a Character for Mobile Games, you'll learn how to create a high quality 3D sculpt for a mobile game character. First, you'll explore basic anatomy sculpting, which will be applied to a base mesh, to gain anatomically accurate, but stylized proportions for your character. Next, you'll discover hard surface mesh creation, where you'll create a reference mesh, which you'll retopologize using 3ds Max, to gain a clean mesh to progress with. Finally, you'll learn clothing and asset generation, which you'll create all inside of ZBrush using the character's body mesh. By the end of this course, you'll know the general process for sculpting a character from scratch, with mobile specifications in mind. Software required: ZBrush 4R17, 3ds Max 2015.

Syllabus

  • Course Overview 1min
  • Blocking Out and Breaking Down the Character 14mins
  • Anatomy and Form Sculpting 26mins
  • Creating Clothing Elements 13mins
  • Hard Surface Armor Creation 12mins
  • Detailing the Sculpt 29mins
  • Final Sculpting Pass 23mins

Taught by

Jon Mills

Reviews

4.6 rating at Pluralsight based on 10 ratings

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