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Skillshare

Blender 2. 8 Character Creation

via Skillshare

Overview

Blender 2.8 Character Creation takes you through everything you need to know to create your own 3D characters.

You'll learn how to:

  • Model a 3D Character

  • Use the Sculpt Tools in Blender 2.8

  • Bake a Normal Map and apply it to a low poly object

  • Create PBR Materials with the new Eevee Render engine

  • Use Krita to paint textures

  • Rig a 3D Character in Blender 2.8

  • Light and Render a Turntable Animation with Eevee

Blender 2.8 is an exciting milestone in the history of Blender. And there's no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

Syllabus

  • 001 Welcome to the Course
  • 002 A Brief Introduction to Blender 2 8
  • 003 Importing Reference Images edit
  • 004 Beginning the Face
  • 005 Establishing the Face Loops
  • 006 Completing the Loop Mask
  • 007 Adjusting the Face
  • 008 Creating the Top of the Head
  • 009 Modeling the Eyes
  • 010 Placing the Eyes
  • 011 Creating the Side of the Head and Neck
  • 012 Modeling the Ears
  • 013 Creating the Nostrils
  • 014 Beginning the Lips
  • 015 Extruding the Inner Mouth
  • 016 Creating the Gums
  • 017 Beginning the Teeth
  • 018 Finishing the Teeth
  • 019 Modeling the Eye Lids
  • 020 Extruding the Torso
  • 021 Creating the Legs
  • 022 Modeling the Arms and Adjusting Ponits
  • 023 Beginning the Fingers
  • 024 Continuing the Fingers
  • 025 Extruding the Hand
  • 026 Modeling the Thumb
  • 027 Connecting the Hand
  • 028 Beginning the Foot
  • 029 Finishing the Feet
  • 030 Beginning the Body Suit
  • 031 Finishing the Body Suit
  • 032 Beginning the Space Suit
  • 033 Creating the Sole of the Boot
  • 034 Modeling the Boots
  • 035 Creating the Glove
  • 036 Continuing the Space Suit
  • 037 Working on the Breast Plate and Belt
  • 038 Finishing the Breastplate and Belt
  • 039 Creating the Knee and Elbow Pads
  • 040 Preparing to Sculpt
  • 041 Beginning the Legs
  • 042 Sculpting the Upper Legs and Hips
  • 043 Sculpting the Torso and Arms
  • 044 Sculpting the Boots
  • 045 Sculpting the Gloves
  • 046 Finishing the Sculpting
  • 047 Beginning the Helmet
  • 048 Continuing the Helmet
  • 050 Finishing the Helmet
  • 049 Adding Thickness to the Helmet
  • 051 Starting the Snoopy Cap
  • 052 Continuing the Snoopy Cap
  • 053 Modeling the Cap Mics New
  • 054 Creating the Chin Strap
  • 055 Beginning to Organize the Model
  • 056 Finishing the Organization
  • 057 UV Mapping the Suit
  • 058 UV Mapping the Cap
  • 059 UV Mapping the Head
  • 060 Baking a Normal Map
  • 061 Assigning Materials for the Suit
  • 062 Assigning Materials to the Head
  • 063 Adjusting the Materials
  • 064 Adding Textures to the Suit and Eyes
  • 065 Texturing the Snoopy Cap
  • 066 Beginning to Texture the Face
  • 067 Finishing the Face Textures
  • 068 Texture Painting Details on the Suit
  • 069 Modeling the Eyelashes
  • 070 Texturing the Eyelashes
  • 071 Beginning to Texture the Eyebrows new
  • 072 Finishing the Eyebrow Textures new
  • 073 Modeling and UV Mapping the Bangs new
  • 074 Texturing the Bangs
  • 075 Preparing the Character for Rigging
  • 076 Creating the Armature and Adjusting Joints
  • 077 Placing the Joints of the Hands
  • 078 Adjusting the Joints of the Face
  • 079 Placing the Joints for the Mouth and Eyes
  • 080 Generating the Rig and Binding the Mesh
  • 081 Parenting the Eyes and Teeth
  • 082 Adjusting Weights of the Face
  • 083 Testing the Face Controls
  • 084 Adjusting the Neck and Chest Weights
  • 085 Painting the Weights of the Hand
  • 086 Painting Weights for the Elbows and Knees
  • 087 Weight Painting the Torso and Hips
  • 088 Adjusting the Weights of the Boots
  • 089 Posing the Character
  • 090 Lighting the Scene
  • 091 Setting Up the Transparent Glass Material
  • 092 Animating the Camera
  • 093 Rendering the Animation
  • 094 Conclusion and Thank You

Taught by

Darrin Lile

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