Rigging and Animating Humanoid Characters in Maya 2024 - A Step-by-Step Guide
Alan Balodi - 3D Tutorials via YouTube
Overview
Learn comprehensive character rigging and animation techniques in this one-hour tutorial focused on Maya 2024. Master the workflow of converting glTF files to FBX format, prepare character models for rigging by achieving proper T-pose positioning, and optimize mesh geometry through vertex welding. Explore the Human IK system to create both IK and FK setups, establish proper file structure organization in the outliner, and implement weapon attachment systems to existing skeletal rigs. Practice keyframe animation techniques using a free 3D character model from SketchFab, gaining skills applicable to both custom animation creation and motion capture implementation. Develop expertise in preparing character rigs for game engine export while covering essential topics like clavicle binding, mesh adjustment, shoulder refinement, and specialized joint animation techniques.
Syllabus
Intro
Downloading a Character
Downloading a gltf
Importing gltf into Blender
Importing into Maya
Material Attributes
Mesh Optimization
Welding
Verts
HumanIK
Binding the clavicle
Adjusting the mesh
Adjusting the shoulder
Animating the skeleton
Creating a join
Animating the wrist
Taught by
Alan Balodi - 3D Tutorials