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Pluralsight

Maya Rigging Fundamentals

via Pluralsight

Overview

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The fundamental tools and skills for rigging in Maya 2017, one of the most powerful aspects of Maya.

While skillsets, such as modeling, enables you to create the physical form of a character, having the ability to rig in Maya enables you to bring those models to life by giving them powerful and robust animation controls. In this course, Maya Rigging Fundamentals, you'll be introduced to the fundamentals of rigging in Maya 2017. First, you'll explore the character rigging pipeline and Maya's rigging toolset. Next, you'll discover how to rig your own character by creating joint hierarchies, IK based legs with reverse foot setup, IK spline spine setup, and IK/FK switching arms. Then, you'll get a better understanding on how to rig the hips, chest, shoulders, neck, and head. Finally, you'll learn how blendshapes can be used to create facial expressions. By the end of this course, you'll have the knowledge and tools to begin rigging your own characters in Maya. Software required: Maya 2017.

Syllabus

  • Course Overview 1min
  • Introduction to Rigging & Project Overview 31mins
  • Introduction to Joints in Maya & Creating the Skeleton 71mins
  • Introduction to FK/IK, Controllers, and Rigging the Legs 72mins
  • Spline IK and Creating the Spine Rig 61mins
  • Creating Switchable IK & FK Arm Rigs 86mins
  • Rigging the Eyes, Neck, Head, and Hands 55mins
  • Skin Binding and Weight Painting 73mins
  • Creating Blend-shapes and Course Wrap-up 76mins

Taught by

Peter Gend

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4.7 rating at Pluralsight based on 78 ratings

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