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Pluralsight

Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016

via Pluralsight

Overview

Autodesk's HumanIK control makes rigging characters for motion capture easier. This course will teach you how to set up a character, put it through a range of motion, and refine polygon deformations. Software required: Maya 2016, MotionBuilder2016.

Setting up characters is complex and subjective, and often unique to the particular character. Character rigging is one of the least understood areas of animation, even for expert Maya artists. Getting good character rigging results takes practice and commitment. In this course, Rigging Human IK Characters for Mocap in Maya and Motion Builder 2016, you will be using both Maya and MotionBuilder 2016 to rig a human character using HumanIK controls. After discovering how to complete the initial rigging, you will learn how to apply motion capture data, and you'll also learn how to begin testing and refining the character's rigging and weight mapping. After viewing this course, you will have a solid understanding of rigging using Autodesk HumanIK controls, and you will be able to apply motion capture data easily to your own rigged characters. Software required: Maya 2016, MotionBuilder2016.

Syllabus

  • Course Overview 1min
  • Fundamentals and Character Evaluation 18mins
  • Joints, Skeleton Definition, and Characterization 29mins
  • Range of Motion, Data Exchange, and Weight Mapping 22mins
  • Rig Refinement, Hand Poses, and Scene Import for Production 18mins

Taught by

Mark Butler

Reviews

3.8 rating at Pluralsight based on 14 ratings

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