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Pluralsight

Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016

via Pluralsight

Overview

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Approaching character animation, whether for games, VR, or broadcast, involves many steps. During this course, you're going to discover how fun and easy it can be to bring your characters to life. Required Software: Maya 2016 and MotionBuilder 2016.

Learn how to create and bring your characters to life using motion capture in Maya and MotionBuilder 2016. In this course, Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016, you'll create an animated cut-scene for a cinematic in the sci-fi indie game "Gigadisc", currently in production. First, you'll cover how to create an animatic. Next, you'll discover how to prepare your characters poses and props. Finally, you'll explore the benefits of hybrid animation and how to utilize the story mode and animation layers to build a complex action scene. By the end of this course, you'll have a solid understanding of all the steps required to produce an exciting cinematic using mocap and keyframe animation. Required software: Maya 2016 and MotionBuilder 2016.

Syllabus

  • Course Overview 1min
  • Pre-production Essentials 25mins
  • Character & Scene Prep 25mins
  • Understanding Hybrid Animation 31mins
  • Camera Blocking 23mins
  • Story Mode and Animation Layers 32mins
  • Enhancing a Scene Using Animation Layers 61mins
  • Building a Complex Action Scene 37mins

Taught by

Mark Butler

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