Overview
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Model a high-poly RPG rocket launcher in 3ds Max in this extensive video tutorial series. Dive deep into Chris Tate's detailed modeling process, exploring a wide range of 3ds Max tools and techniques. Learn to utilize edit poly and spline modeling tools, work extensively with subdivision, and understand the importance of support edges. Master the art of adding screws, cylinders, and optical scopes while building intricate components like tab pieces and supports. Gain insights into mesh clean-up, problem-solving, and maintaining proper topology when cutting holes into subdivided surfaces. Apply turbosmooth and perfect your skills in creating a quad-based mesh for a professional-grade 3D model.
Syllabus
Adding Screws
Adding Cylinder
Adding Optical Scope
Modeling the Scope
Building the Scope
Adding the Tab Pieces
Extrude Tab Pieces
Adding Supports
Adding Turbosmooth
Adding corners
Taught by
Envato Tuts+