Overview
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Dive into the fourth part of day two in this extensive video tutorial series on modeling a high-poly RPG rocket launcher in 3ds Max. Learn advanced modeling techniques as you follow Chris Tate's detailed process for creating a complex 3D weapon model. Explore the use of various edit poly and spline modeling tools, work extensively with subdivision surfaces, and understand the importance of support edges. Gain insights into proper topology for cutting holes in subdivided surfaces while maintaining a quad-based mesh. Discover techniques for final mesh clean-up and problem-solving in this 33-minute segment of the nearly 10-hour comprehensive modeling course.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.4
Taught by
Envato Tuts+