Overview
Dive into the third part of day two in this extensive video tutorial series on modeling a high-poly RPG rocket launcher in 3ds Max. Learn advanced modeling techniques as you follow Chris Tate's detailed process for creating a complex 3D weapon. Explore the use of various edit poly and spline modeling tools, work extensively with subdivision surfaces, and understand the importance of support edges. Gain insights into proper topology for cutting holes in subdivided surfaces while maintaining a quad-based mesh. Master mesh clean-up techniques and learn to identify and fix problem areas in your 3D model.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.3
Taught by
Envato Tuts+