Overview
Dive into the sixth part of day two in this extensive video tutorial series on modeling a high-poly RPG rocket launcher in 3ds Max. Learn advanced modeling techniques, including the use of edit poly and spline modeling tools, as well as subdivision workflows. Explore the creation of support edges, proper topology for cutting holes in subdivided surfaces, and maintaining a quad-based mesh. Gain valuable insights into mesh clean-up and problem-solving techniques for complex 3D models. Perfect for intermediate to advanced 3D artists looking to enhance their modeling skills in 3ds Max.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.6
Taught by
Envato Tuts+