Overview
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Dive into the third part of day 3 in this extensive video tutorial series on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Learn Chris Tate's in-depth process, exploring a wide range of modeling tools and techniques, including edit poly and spline modeling tools. Master the use of subdivision, understand the workflow for various objects, and grasp the concept of support edges. Gain insights on mesh clean-up, problem-solving, and maintaining proper topology when cutting holes into subdivided surfaces while preserving a quad-based mesh. This 32-minute segment is part of a comprehensive 10-hour series that provides a thorough understanding of high-poly modeling in 3ds Max.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.3
Taught by
Envato Tuts+