Overview
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Dive into an extensive 37-minute video tutorial focused on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Explore Chris Tate's in-depth process, utilizing a wide range of modeling tools and techniques. Learn to effectively use 3ds Max's edit poly and spline modeling tools while working extensively with subdivision. Gain insights on proper workflow for various objects, understand the importance of support edges, and master when to implement them. Discover techniques for final mesh clean-up, problem-solving, and maintaining proper topology when cutting holes into subdivided surfaces while preserving a quad-based mesh.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 1.5
Taught by
Envato Tuts+