Overview
Dive into the third day of an extensive video tutorial series on modeling a high-poly RPG rocket launcher in 3ds Max. Learn advanced modeling techniques, including the use of edit poly and spline modeling tools, as well as subdivision workflows. Explore the creation of various objects, understand when and how to implement support edges, and master the art of maintaining proper topology while cutting holes into subdivided surfaces. Gain insights into mesh clean-up processes and problem-solving techniques for a quad-based mesh. This 33-minute segment is part of a comprehensive 10-hour series that provides an in-depth look at professional 3D modeling practices for creating detailed, high-poly weapons.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.2
Taught by
Envato Tuts+