Overview
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Dive into the sixth part of day 3 in this extensive video tutorial series on modeling a detailed high-poly RPG launcher and rocket using 3ds Max. Learn Chris Tate's in-depth process, exploring a wide range of modeling tools and techniques. Master edit poly and spline modeling tools, work extensively with subdivision, and understand the importance of support edges. Discover proper topology techniques for cutting holes into subdivided surfaces while maintaining a quad-based mesh. Gain insights into final mesh clean-up and fixing problem areas. Perfect for 3D modelers looking to enhance their skills in creating complex, high-poly game assets.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 3.6
Taught by
Envato Tuts+