Overview
Embark on an extensive 3D modeling journey to create a highly detailed RPG rocket launcher and rocket using 3ds Max. Dive deep into Chris Tate's professional workflow, exploring a wide array of modeling tools and techniques. Master edit poly and spline modeling tools while learning the intricacies of subdivision modeling. Discover when and how to implement support edges effectively. Gain insights into mesh cleanup, problem-solving, and maintaining proper topology when working with subdivided surfaces. Perfect your skills in creating quad-based meshes and cutting holes without compromising model integrity.
Syllabus
Model a High-Poly RPG Rocket Launcher in 3ds Max _Day 1.1
Taught by
Envato Tuts+