Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.5

Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.5

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Adding Screws

1 of 10

1 of 10

Adding Screws

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Model a High-Poly RPG Rocket Launcher in 3ds Max - Day 2.5

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  1. 1 Adding Screws
  2. 2 Adding Cylinder
  3. 3 Adding Optical Scope
  4. 4 Modeling the Scope
  5. 5 Building the Scope
  6. 6 Adding the Tab Pieces
  7. 7 Extrude Tab Pieces
  8. 8 Adding Supports
  9. 9 Adding Turbosmooth
  10. 10 Adding corners

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