Overview
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Learn essential techniques for sculpting game environment assets in this comprehensive tutorial. Master the process of exporting assets from Unreal Engine 5 to ZBrush, where you'll explore common sculpting methods for detailing rocks, walls, and concrete. Discover how to use Dynamesh, apply Trim Edge sculpting, and utilize various brushes and alphas to create realistic damage and texture. After perfecting your sculpt, follow along to import the asset back into Unreal Engine 5, freeze transformations, and create UVs for a game-ready result. Gain valuable tips and advice throughout the tutorial to enhance your environment creation skills for game development.
Syllabus
Intro
Awesome goodies
Exporting our asset to Zbrush
Importing our asset to Zbrush
Adding Dynamesh
Trim Edge Sculpting
Trim Edge Sculpting Timelapse
Sculpting Tips for Damaged objects
Flakes brush
Sculpting with Alphas
Exporting our asset to Unreal Engine 5
Importing our asset to Unreal Engine 5
Freeze Transformations
UVMapping our asset in Unreal
Showcase and advice
Taught by
UNF Games