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Skillshare

Unreal Engine 5 (UE5): The Complete Beginner's Course

via Skillshare

Overview

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Learn Unreal Engine 5 by doing!

Unreal Engine is one of the most popular engines in AAA-studios from games to architecture, product design, and filmmaking. Known for high-quality graphics, I want you to showcase it.

By the end of this course, you will have learned the fundamentals of the Engine by creating your own photorealistic environment from start to finish with easy follow along videos.

You will get comfortable navigating the Engine and apply key concepts to your future projects whether you are game developer, programmer, artist, or designer. You don't need any prior experience.

This course has all you need to know to get started, including:

  • Unreal Engine overview (toolbars, panels, browsers..)

  • Creating and setting up projects

  • Placing and transforming different actors

  • Creating and applying textures and materials

  • Adding details, sound effects, and lighting

As a bonus, you get to create a beautiful cinematic and presentation of your finished product..

Learn the best practice from a published developer

My name is Moustafa, and I am the director and developer of Farmtale on Steam. With years of experience within game development and teaching, I will show you the best practice of Unreal Engine 5. It is not enough for games to look good, but they also has to perform. You will use different optimization tools to achieve game-ready performance.

Join our supportive and sharing community on Discord.

See you in lesson 1!

Syllabus

  • Introduction
  • Downloading Unreal Engine 5
  • Creating the Project
  • The Toolbar
  • The Details Panel
  • The World Outliner
  • The Content Browser
  • Viewport & Navigation
  • Creating a New Level
  • Post Process Volume
  • Camera Exposure
  • Introduction to Quixel Megascans
  • Quixel Bridge Overview
  • Finding Our Assets
  • Quality vs. Performance
  • Importing Assets
  • What is a Texture?
  • Texture Properties
  • What is a Material?
  • The Material Graph
  • Material Instances
  • Adjusting the Texture Compression
  • Placing the Ground Mesh
  • Creating a Blend Material
  • Blend Material Properties
  • Mesh Painting Tool
  • Adjusting the Ground Tiling
  • Adjusting the Ground Textures
  • Painting the Ground
  • Adding Rocks
  • Adding Puddles
  • Adding Branches
  • Adding Twigs
  • Adding Cacti
  • Adding Grass
  • Adding Props
  • Applying Decals
  • Creating a Landscape
  • Sculpting the Landscape
  • Adding Assets to Landscape
  • Finalizing the Environment
  • Level Of Detail
  • Texture Size
  • Optimization Viewmodes
  • Lightmap Density
  • Limiting the FPS Usage
  • Light Types
  • Initial Lighting Setup
  • Adding a Sky
  • Adding a Directional Light
  • Adding a Sky Light
  • Lightmass Importance Volume
  • Adding Fog
  • Adjusting the Lighting
  • Adjusting the Post Process Volume
  • Static vs. Stationary vs. Movable
  • Building the Lighting
  • BONUS: Insight on Boardcraft Lighting
  • Importing Sound Assets
  • Creating Sound Cues
  • Adding Sound to the Environment
  • Adding a Camera
  • Adjusting the Camera Settings
  • Taking a Screenshot
  • Making the Camera Work on Play
  • What Now?

Taught by

Titanforged Entertainment

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