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Skillshare

Unreal Engine 5 (UE5): Complete Lighting Guide for Beginners

via Skillshare

Overview

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Learn Unreal Engine 5 Lighting by doing!

In this course, you will learn the fundamentals of Lighting in Unreal Engine 5 by lighting an environment from scratch.

Master The Fundamentals

Within the first sections, you will learn how to install Unreal Engine 5 and set up the project. Through step-by-step videos, you will be comfortable navigating and get familiar with key concepts using Unreal Engine 5 before you jump into lighting.

You will use what you have learned and go hands-on with a complete lighting guide covering:

  • Unreal Engine 5 Overview

  • Camera Setup

  • The Light Types in Unreal Engine 5

  • Lighting Movability

  • Exposure

  • Lighting Properties

  • Post Processing

  • Lighting Optimization

By the end of this course, you will have lighted a game environment from scratch.

My name is Moustafa, and I am the director and co-developer of Farmtale on Steam. With years of experience within game development and teaching, I will be here for you every step of the way.

Game-optimized environment

It is not enough for your level to look good, but it also has to perform. You will learn how to use different game optimization tools to optimize your level to game-ready performance when lighting the environment. We will cover lightmap density, lighting complexity, static light overlap and more. Last We finish off with the cinematic camera system to add to the overall feel of your scene making it showcase ready for your portfolio!

Join our supportive community

Game development can be frustrating from time to time. You might miss an unchecked box somewhere, which leaves you out in the woods for hours. Or you might need moral support and ideas from aspiring developers like you. We are here for you whenever you need it. Join our Discord community and social media listed in the profile description.

I wish you the best,

Moustafa Nafei

Syllabus

  • Introduction
  • Downloading Unreal Engine 5
  • Downloading the Project
  • The Toolbar
  • The Details Panel
  • The World Outliner
  • The Content Browser
  • Viewport & Navigation
  • Introduction to Lighting
  • Importing the Sky
  • Adding the Sky
  • Adding the Directional Light
  • Lighting Mobility
  • Adding the Sky Light
  • Adjusting the Exposure
  • Adding the Lightmass Importance Volume
  • Building the Lighting
  • Setting up the Camera
  • Adjusting the Sky
  • Adjusting the Directional Light
  • Adjusting the Sky Light
  • Adjusting the Fog
  • Light Complexity
  • Lightmap Density
  • Stationary Light Overlap
  • Candle Lighting
  • Lantern Lighting
  • Readjusting the Sky Light
  • Portal Lighting
  • Diamonds Lighting
  • Candle Lighting Flicker
  • Adjusting the Post Process Volume
  • Finalizing the Environment
  • Presentation
  • What Now?

Taught by

Pixel Helmet

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