Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Pluralsight

Game Asset Production Pipeline in Unreal Engine

via Pluralsight

Overview

In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.

In this series of tutorials, we will discuss the pipeline for creating a static mesh game asset for Unreal Engine 4. We'll start out by discussing some general setup tips before creating content for Unreal Engine 4. Then we'll jump into creating a game mesh based on a high-poly mesh that we provide. Here, we'll discuss how to quickly create a low-resolution mesh and how to retopologize it with enough detail to capture our high-resolution detail in a normal map. Then we'll learn how to UV our mesh and how to bake out the crucial maps for creating a high-quality game asset. After that, we'll learn how to quickly create textures using dDo, a powerful procedural texturing software. Then we'll start to wrap up the tutorial by finalizing our asset with materials, collisions, and LODs until we finally import the asset into Unreal Engine 4. Software required: 3ds Max 2015, Unreal Engine 4.1.1, dDo, Photoshop CS4.

Syllabus

  • Introduction and Project Overview 1min
  • Game Asset Production Pipeline in Unreal Engine 128mins

Taught by

Joshua Kinney

Reviews

4.4 rating at Pluralsight based on 15 ratings

Start your review of Game Asset Production Pipeline in Unreal Engine

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.