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Pluralsight

Introduction to Modeling for Games in 3ds Max

via Pluralsight

Overview

In this series of 3ds Max tutorials, we will get an introduction to the modeling pipeline for games. Software required: 3ds Max 2014.

In this series of 3ds Max tutorials, we will get an introduction to the modeling pipeline for games. We'll start out by learning how to organize our high-poly model and begin separating its parts to create an exploded version of the model. This will help us during the modeling and baking phase of our project. From there, we'll begin modeling the low polygon version of the RC car and discuss many of the key tools and techniques for game modeling. We'll discuss ways to reuse models from the high-polygon version and then use the Graphite Modeling tools to learn how the retopologize workflow works. Once we've finished modeling, we'll begin unwrapping our low-polygon version and discuss how to properly pack our UVs to get the most out of our textures. To wrap the training course up, we'll learn how to bake maps that will give us the high-poly look we desire on our low-poly model. By the end of this tutorial, you will have a solid understanding of how to model for video games and you'll have all the skills you need to begin creating your own game models. Software required: 3ds Max 2014.

Syllabus

  • Introduction and Project Overview 1min
  • Introduction to Modeling for Games in 3ds Max 363mins

Taught by

Joshua Kinney

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