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UV Mapping Techniques for Games in 3ds Max

via Pluralsight

Overview

In this series of tutorials we will learn how to unwrap 3d models for games. Software required: 3ds Max 2014.

In this series of tutorials we will learn how to unwrap 3d models for games. While the foundation for UV mapping is the same for film, with games there are a series of challenges that come up more frequently. To get started, we will discuss the main goal of unwrapping our game models and begin exploring the main projection methods for applying UVs by unwrapping a low polygon sword. From there, we'll learn how to overcome some of the most common challenges faced when creating UVs like rocks, normal maps, and modular assets, all the while practicing solid UV layout workflows. Software required: 3ds Max 2014.

Syllabus

  • Introduction and Project Overview 0mins
  • UV Mapping Techniques for Games in 3ds Max 196mins

Taught by

Joshua Kinney

Reviews

4.8 rating at Pluralsight based on 13 ratings

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