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In this advanced 3D modeling course, you will focus on the crucial final steps of completing your medieval windmill prop and preparing it for game engine integration. You’ll start by fine-tuning structural details like the waterwheel’s central pillar and stone openings before moving on to more intricate elements like arched supports, doors, and handles. The lessons will guide you through creating wooden beams, realistic stone textures, and functional props that enhance the authenticity of your model.
As you progress, the course will help you prepare your windmill for animation, with lessons on rigging and setting keyframes for moving parts such as the windmill arms, waterwheel, and other functional elements. You will explore Blender’s Eevee and Cycles render engines, learning how to present your model for a portfolio-ready render. The course wraps up with a detailed introduction to Unreal Engine 5, where you will learn how to import your model, apply materials, and ensure that it’s game-ready.
By the end of the course, you will have fully completed a detailed and animated 3D medieval windmill that can be showcased in a professional portfolio or implemented into Unreal Engine 5 for game development. This course is perfect for 3D artists and game developers looking to advance their skills and create highly detailed, functional assets.
This course is for intermediate to advanced 3D modelers, game designers, and artists looking to finalize complex models and integrate them into Unreal Engine 5. A good grasp of Blender and basic game asset workflows is recommended.