Delve into the exciting world of 3D modeling with this comprehensive course on creating medieval market props. Starting with Blender basics, you will learn how to use references, build grey boxes, and explore essential modifiers. As you progress, you’ll work with Blender’s cloth simulator to create realistic market tassels and cloth, preparing you for professional-level asset creation. By the end of this section, you’ll have a fully modeled and detailed medieval market stall.
Next, you’ll move on to adding textures and materials to your models. The course will walk you through seams, sharps, and texture maps to achieve AAA-quality game assets. You’ll explore lighting techniques using HDRIs and create realistic wood and fabric textures that bring your medieval props to life. You’ll also cover Blender’s particle systems, which allow you to add dynamic elements to your scene, from packed vegetables to scattered bread on the stall.
Finally, the course transitions to Unreal Engine 5, where you’ll learn how to import and integrate your Blender creations into a game-ready environment. From setting up materials to creating a sky sphere for portfolio renders, you’ll master the full pipeline from Blender to Unreal Engine 5, ensuring that your medieval market props are not only visually stunning but also optimized for gaming.
This course is perfect for beginner to intermediate 3D artists and game developers looking to create props for game environments. Familiarity with Blender basics is helpful but not required. A basic understanding of Unreal Engine is a plus but will be covered in the course.
Overview
Syllabus
- Introduction to the course
- In this module, we will introduce the course and give you a sneak peek at what to expect. You'll learn how to navigate through the lessons and get a high-level understanding of the skills you’ll develop, setting the stage for an exciting journey into Blender and Unreal Engine.
- Blender Basics
- In this module, we will get you acquainted with Blender’s interface and basic functions. We’ll take you through the first steps in creating simple 3D objects, setting a solid foundation for more complex tasks ahead.
- Referencing and Grey Boxes
- In this module, we will explore the importance of referencing and how it can improve your 3D models. You’ll also begin using the grey box technique and Blender’s mirror modifier, both critical for efficient modeling.
- Working with Blenders Cloth Simulator
- In this module, we will dive into Blender's cloth simulator, learning how to create realistic cloth effects for your medieval market stall. From tassels to turning cloth simulations into usable meshes, this is where realism comes to life.
- Materials and Textures
- In this module, we will explore the world of materials and textures. You’ll learn to create seams and sharp edges, understand various texture maps, and apply textures to your models for a professional finish.
- Lighting and HDRIs
- In this module, we will introduce basic lighting techniques using HDRIs. You’ll also create realistic wooden planks, essential for medieval architecture, giving your models the look and feel of a true game asset.
- Creating the Market Stall Structure
- In this module, we will focus on the main structural components of the market stall. You’ll master the bevel modifier and quickly create realistic crates, a key prop for your medieval scene.
- What Is Normals?
- In this module, we will demystify normals, teaching you how to visualize and correct them in your models. This is a critical step to ensure your models are ready for export to any game engine.
- Understanding UVs
- In this module, we will delve into UV mapping, making the often complex process of UV unwrapping easier to understand. You'll learn techniques to optimize your UV layouts for the best texturing results.
- Working with Curves
- In this module, we will explore the power of curves in Blender, using them to create complex shapes with ease. You’ll apply these skills to model detailed components like meat hooks, enhancing your medieval market stall.
- Materials and Nodes
- In this module, we will show you how to fine-tune material properties using Blender's nodes. You'll learn to adjust gamma settings for better control over your textures, ensuring your models look just right.
- Tables and Vegetables
- In this module, we will finish building the bread table and start creating fruit and vegetables for the market stall. You’ll learn how to balance detail and optimization, and overcome UV challenges specific to organic shapes.
- Blenders Particle System
- In this module, we will explore Blender's particle system, using it to efficiently pack crates with vegetables. We’ll also address common issues you may encounter, ensuring your models are ready for any scene.
- Bread and Meat Creation
- In this module, we will finalize two essential market stall props: bread and meat. You’ll create and texture both items, focusing on balancing realism with optimization for game assets.
- Finishing the Model and Final Checks
- In this module, we will wrap up the modeling process by adding final touches and conducting thorough checks. You'll ensure that your model is error-free and ready to be exported for game development or portfolio use.
- Blender Cycles Rendering
- In this module, we will focus on rendering your final model using Blender’s Cycles engine. You’ll learn how to efficiently set up and render stunning images of your work, perfect for showcasing in your portfolio.
- Working with Blender and Unreal Engine 5
- In this module, we will transition from Blender to Unreal Engine 5, setting up a sky sphere and preparing your models for high-resolution screenshots. This marks the beginning of your work in UE5.
- Welcome to Unreal Engine 5
- In this module, we will finalize your market stall in Unreal Engine 5. You’ll learn how to create materials and finish setting up your model, ensuring it’s ready for integration into game environments.
- Portfolio Render
- In this final module, we will bring everything together by rendering your market stall model in Unreal Engine 5. You’ll finish with a portfolio-ready asset that showcases your 3D modeling skills at their finest.
Taught by
Packt - Course Instructors