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This course is designed to help you take your 3D modelling skills to the next level, focusing on the creation of game assets using Blender’s powerful toolset. Beginning with time-saving techniques, such as rapid geometry selection and modifier stacking, you’ll refine your workflow to build more intricate models. You’ll create essential game assets like furniture, stocks, banners, and torture devices while learning how to bring these props to life with realistic textures, including blood decals and emission materials for torches.
As you progress, the course dives into advanced topics such as Blender’s sculpting tools, cloth creation, and using the geometry node system to automate complex tasks. You’ll also explore how to use topology creatively to optimize props like weapons and shields while keeping polygon counts low. This practical knowledge is further enhanced with detailed lessons on working with Blender’s Cycles X and Eevee render engines, helping you render your game assets with professional-level quality.
The final part of the course focuses on real-time rendering techniques and game engine integration, specifically preparing your assets for Unreal Engine 5. By the end of this course, you'll have a comprehensive portfolio of game-ready props and a solid understanding of intermediate 3D modelling techniques, ready for use in any game environment.
This course is perfect for intermediate 3D artists, game developers, and hobbyists looking to improve their skills in Blender. A basic understanding of 3D modelling and Blender tools is recommended.