In this advanced 3D modeling course, you will explore sophisticated techniques to create detailed props and structures using Blender and Unreal Engine 5. Starting with the construction of complex architectural features like roofs, supports, and walkways, you will learn how to apply realistic materials and ensure your models are structurally sound. Through carefully designed lessons, you will master the creation of sloping roof supports, intricate woodwork, and tiled surfaces, bringing a medieval windmill to life with stunning realism. This course is designed to help you push your modeling skills to new heights.
As you progress, you will work on refining and troubleshooting meshes, improving efficiency with UV mapping, and creating realistic architectural elements like doors, windows, and small extensions. The course delves deep into creating textures that bring out the authenticity of medieval buildings. You will also gain hands-on experience with Blender's powerful tools, such as booleans and SVGs, to add intricate details to your model, including metal signs and supporting chains. Each lesson builds on the previous one, ensuring a smooth transition from basic structure to advanced detailing.
By the end of the course, you’ll have developed a fully modeled medieval windmill complete with a realistic waterwheel, wooden railings, and balconies. Whether you're looking to enhance your portfolio or gain the skills necessary for game development, this course offers the essential knowledge needed to create highly detailed, game-ready props in Blender and Unreal Engine 5.
This course is designed for intermediate to advanced 3D modelers, game designers, and artists looking to refine their skills in creating detailed props. Familiarity with Blender basics and Unreal Engine 5 is recommended.
Overview
Syllabus
- Creating Our First Roof
- In this module, we will create the roof for our medieval windmill, focusing on its structural and aesthetic elements. From forming the wooden sloping supports to adding detailed materials and roof tiles, you'll learn how to build and texture a realistic roof in Blender.
- Working on Realistic Supports
- In this module, we will concentrate on crafting the supporting structures for the windmill's large roof. You’ll learn how to identify support needs, fix mesh issues, and complete the main support meshes to ensure stability and realism in the model.
- Creating the Small Roof
- In this module, we will shift focus to the small roof of the medieval windmill. You’ll learn to apply previously learned skills to smaller structures, ensuring consistency in both design and realism as we complete the small roof modeling and texturing process.
- Working with SVGs
- In this module, we will explore how to work with SVGs, focusing on creating a detailed metal sign for the windmill. You’ll convert SVG curves to meshes and complete the sign with chains, learning to incorporate intricate details into a larger 3D build.
- Working with Booleans
- In this module, we will delve into Boolean operations for architectural detailing. You’ll learn how to create placeholders and door alcoves, using period-specific references to craft historically accurate models in Blender.
- Creating the Small Window Extension
- In this module, we will work on the small window extension for the windmill. You’ll speed up your modeling process while learning to craft complex structures, ensuring both efficiency and historical accuracy.
- Grey Boxing the Large Walkway
- In this module, we will tackle the large walkway of our windmill. You’ll learn grey boxing techniques, work on complex meshes, and construct realistic supports to ensure the model’s structural integrity and fit.
- Creating the Main Walkway
- In this module, we will create the main walkway for the windmill, focusing on precision, UV mapping, and constructing balcony supports. You’ll deepen your modeling skills, adding complexity and realism to your builds.
- Modelling the Waterwheel
- In this module, we will model the waterwheel for the medieval windmill. You’ll start with careful planning, then move on to creating the primary structure, incorporating seams, sharps, and low-poly bolts for added detail and accuracy.
Taught by
Packt - Course Instructors