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Overview
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This course teaches how to use Premake for setting up and configuring game engine projects. The learning outcomes include understanding project generation, workspace setup, configuration, adding files, and testing. The course covers tools such as Premake and is delivered through a series of practical tutorials. It is intended for individuals interested in game development and project configuration using Premake.
Syllabus
Intro
Project Generation
Premake Setup
Workspace
Project
Configuration
Adding Files
Windows Defiance
Windows Hazel
Sandbox
Testing
Outro
Taught by
The Cherno