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Skillshare

Unreal Engine: Intro to Game Design

via Skillshare

Overview

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In this introductory game design course, I will be guiding you step-by-step through the construction of a simple shooting gallery game using Unreal Engine 4:  THE premier free to download gaming engine!  (AND the SAME engine used to build "Fortnite").

The course contains over 65 fun-to-follow video lessons taught by 12 year gaming industry veteran and full time game design instructor Greg Wondra.  

Things learned in this course include:

  • How to setup and create a project in Unreal Engine 4

  • How to navigate and use essential tools available in Unreal Engine 4

  • How to create a basic game design document

  • How to create a graybox (rough draft) level

  • How to dress up (make pretty!) levels using static meshes, materials, particles, sounds, and lights.

  • How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)

  • How to create interactive menus and a game HUD

  • And more!

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)

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Syllabus

  • Project Preview
  • Project Primer
  • Download and Install
  • Project Creation
  • Project Organization
  • Game Design Overview
  • Player Metrics #1
  • Player Metrics #2
  • Geometry Overview
  • Additive and Subtractive Brushes
  • Geometry Brush Settings
  • Geometry Editing
  • Building to the Grid
  • Building Efficiency Tips
  • Level Layout #1
  • Level Layout #2
  • Level Layout #3
  • Level Layout #4
  • Import Marketplace Assets
  • Materials
  • Static Meshes
  • Particles
  • Sound
  • Lighting
  • Day Night Scene
  • Blueprint Overview
  • BP Construction - Moving Platform
  • BP Construction - Door
  • BP Construction - Steam Jet
  • BP Construction - Fan
  • BP Construction - Health Pickup
  • BP Construction - Parent Target
  • BP Construction - Point Targets
  • BP Construction - Special Targets
  • BP Construction - Target Spawner
  • BP Construction - Level Complete
  • BP Scripting - Moving Platform
  • BP Scripting - Door
  • BP Scripting - Character Health
  • BP Scripting - Steam Jet
  • BP Scripting - Fan
  • BP Scripting - Health Pickup
  • BP Scripting - Parent Target #1
  • BP Scripting - Parent Target #2
  • BP Scripting - Parent Target #3
  • BP Scripting - +Speed Target
  • BP Scripting - Target Spawner #1
  • BP Scripting - Target Spawner #2
  • Widget Blueprint Overview
  • Layout - HUD
  • Layout - Start Menu
  • Layout - Level Complete Menu
  • Layout - Game Over Menu
  • Layout - Pause Menu
  • Framework Blueprints
  • Start Menu
  • Game HUD
  • HUD Bindings
  • Game Music
  • Game Score
  • Game Instance Blueprint
  • Game Timer #1
  • Game Timer #2
  • BP Scripting - +Time Target
  • Player Respawn
  • Level Complete Menu #1
  • Level Complete Menu #2
  • Game Over Menu #1
  • Game Over Menu #2
  • Pause Menu #1
  • Pause Menu #2
  • Troubleshooting
  • Project Postmortem
  • Packaging a Project
  • Making It Rain
  • Customized Projectile

Taught by

Greg Wondra

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