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Skillshare

Unreal Engine 5 - Create Zombie Survivor FPS Game

via Skillshare

Overview

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Ready to create your first Zombie Survival Game in Unreal Engine?

*This course won't cover  all the basics of Unreal Engine 5 and prior experience with the Engine is required.
However I'm going to cover some of the basics of Unreal Engine 5 but not all of them.

This course will teach you how to make a Zombie Survivor FPS Game.
We will go step by step setting up our First Person Character, Weapons, Animations, Effects and more from scratch.
After we've done that, we will move on creating the Zombies AI and the gameplay mechanics.

In this course, you will:

  • Make a complete Zombie Survival FPS game.

  • Create a playable FPS character from scratch with animations, weapons and effects.

  • Create Zombie AI that will chase you and make damage to your player.

  • We will create all the gameplay mechanics including - HUD, Damage, Character Health, Automatic Fire, Ammo Packs, Health Pickups and a lot more.

  • In this course we will use the Matrix Demo scene as environment for us. However you can use whatever environment you want - Free or Paid from the Unreal Marketplace.

  • Create game modes with a complete game scenario.

  • All the necessary materials are included in this course. You won't need to do any modeling, animation or anything else.
    You will be using all the assets from this course.

We're going to dive straight in, starting a game from scratch and building the FPS Zombie Survivor. It's going to be an incredibly fun journey, and at the end of it, you'll have the knowledge needed to create amazing FPS Zombie Survivor in Unreal Engine 5.

Let's start making a video game!

Syllabus

  • Course Introduction
  • Downloading Assets
  • Night Time
  • Setup The Game Area
  • Duplicate Objects
  • Organizing Assets
  • Editor Overview
  • Placing Actors
  • Object Hierarchy
  • Chapter 02 Introduction
  • Creating The Character
  • Adding a Camera
  • Adding Movement
  • Controller Input
  • Animation Bluerpint
  • Jumping
  • Animation State Machines
  • Chapter 03 Introduction
  • Attaching Weapons
  • Aiming
  • Aiming Animation
  • Muzzle Flash
  • Single Shot Burst
  • Firing Sound
  • Firing Animations
  • Aim Firing Animations
  • Blueprint Functions
  • Weapon Line Trace
  • Chapter 04 Introduction
  • The Zombie Pawn
  • Destroy Character
  • Overlap Events
  • Go To Random Location
  • Follow Player
  • Zombie Animations
  • Zombie Attack
  • Game Mode HUD
  • Zombie Roaming Sound
  • Chapter 05 Introduction
  • Crosshair
  • Damage
  • Zombie Dying
  • Macros
  • Character Health Bar
  • Getting Hurt
  • Automatic Fire
  • Ammo
  • Ammo Pickups
  • Zombies Respond To Shooting
  • Health Pickup
  • Chapter 06 Introduction
  • Zombies Remaining
  • Session States
  • Warmup State
  • In Progress
  • Time Format
  • Player Won
  • Player Died
  • Finishing The Game
  • Final Polishing - Course End

Taught by

Ivan Yosifov

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