Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Skillshare

Unreal Engine: Open World Landscapes

via Skillshare

Overview

Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!

In this introductory game design course, I will be teaching you how to use the Landscape Tools in Unreal Engine 4 to create Open World Environments.  

The course contains over 100 fun-to-follow video lessons taught by 12 year game design veteran and current full-time game design instructor Greg Wondra.  

In this course you'll learn how to:

  • Setup and create a project

  • Create a Landscape 

  • Sculpt a Landscape 

  • Create a Landscape Material

  • Paint textures (grass, rock, snow, etc.) onto a Landscape

  • Create paths, rivers, and roads using Landscape Splines

  • Populate a Landscape with dynamic Foliage (grass, bushes, trees, etc.)
  • Add cool effects to a Landscape (fog, God rays, etc.)

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start crafting your OWN gaming environments.

Share this course with others!  

Syllabus

  • Course Trailer
  • Project Primer
  • Download and Install
  • Project Creation
  • New Landscapes
  • Import Height Maps
  • Custom Height Maps
  • Creation - Q & A
  • Sculpting Tool
  • Erase Tool
  • Smooth Tool
  • Flatten Tool
  • Ramp Tool
  • Erosion Tool
  • Hydro Erosion Tool
  • Noise Tool
  • Retopologize Tool
  • Sculpting - Q & A
  • Sculpting - Circle Brush
  • Sculpting - Alpha Brush
  • Sculpting - Pattern Brush
  • Sculpting - Component Brush
  • Blueprint Brush Setup
  • Blueprint Brush Effects
  • Material Shortcut
  • Material Creation #1
  • Material Creation #2
  • Paint Layers
  • Paint Tool
  • Texture Sizing
  • Texture Variation
  • Painting Restrictions
  • Smooth Tool (Painting)
  • Flatten Tool (Painting)
  • Noise Tool (Painting)
  • Visibility Tool
  • 2 Sided Material
  • Painting - Q & A
  • Painting - Circle Brush
  • Painting - Alpha Brush
  • Painting - Pattern Brush
  • Painting - Component Brush
  • Blueprint Brush Painting
  • Grass Overview
  • Grass Creation #1
  • Grass Creation #2
  • Fields
  • Region Selection Tool
  • Region Copy / Paste Tool
  • Mirror Tool
  • Material Instance Creation
  • Surface Types
  • Physical Material Creation
  • Assign (Physical Material) to Layer
  • Footfall FX Script #1
  • Footfall FX Script #2
  • Footfall Decal Script #1
  • Footfall Decal Script #2
  • Character Movement Script
  • Spline Overview
  • Spline Layer Setup
  • Spline Tool Basics
  • Spline Control Points
  • Control Point Mesh Settings
  • Spline Segments
  • Segment Mesh Settings
  • Spline Road
  • Spline Fence
  • Control Point Spline Settings
  • Deformation Settings
  • Spline River
  • New Landscape
  • Add / Delete Tool
  • Selection Tool
  • Move to Level Tool
  • Change Component Size Tool
  • World Composition Overview
  • World Composition Setup
  • World Composition Level Tiles #1
  • World Composition Interface
  • World Composition Level Tiles #2
  • World Composition Streaming Layers
  • World Composition Level Tiles #3
  • World Composition Q & A
  • Landscape Visualizers
  • Console Variables and Commands
  • Engine Scalability Settings
  • Foliage Mode Overview
  • Foliage Types
  • Foliage Paint Tool
  • Foliage Type - Paint Settings
  • Foliage Type - Placement Settings
  • Day / Night Cycle
  • Foliage Type - Instance Settings #1
  • Foliage Type - Instance Settings #2
  • Density Scaling
  • Foliage Reapply Tool
  • Foliage Select Tool
  • Foliage Lasso Tool
  • Foliage Fill Tool
  • Foliage Q & A
  • Procedural Foliage Overview
  • Procedural Foliage Spawner
  • Procedural Foliage - Placement Settings
  • Procedural Foliage - Instance Settings
  • Procedural Foliage - Cluster Settings #1
  • Procedural Foliage - Cluster Settings #2
  • Procedural Foliage - Growth Settings
  • Procedural Foliage - Collision Settings
  • Procedural Foliage - Simulation Settings
  • Procedural Foliage Blocking Volumes
  • Foliage Summary
  • Fog
  • God Rays

Taught by

Greg Wondra

Reviews

Start your review of Unreal Engine: Open World Landscapes

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.