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Learn to set up OpenGL and create a window in C++ with The Cherno in under an hour. Topics include GLFW, Visual Studio setup, error checking, and debugging.
Learn to create floor and wall sprites in After Effects with The Cherno in under an hour. The program covers everything from basics to blending borders and adding lights.
Learn to create a game from scratch in Java with The Cherno's concise guide, focusing on projectile collision. Less than 1-hour workload.
Learn to create a 3D game from scratch using Java 1.6 with The Cherno. Topics include creating a timer, adding comments, and establishing an entity system. 1-2 hours workload.
Learn to create a 3D game from scratch using Java 1.6 with The Cherno. Understand high-resolution textures and their application in under an hour.
Learn to create a 3D game from scratch using Java 1.6 with The Cherno. Understand instances, threads, and game launching similar to Skyrim in under an hour.
Learn to create a 3D game from scratch with Java 1.6, including decorating a JFrame and creating a launcher similar to Skyrim, in less than an hour with The Cherno.
Learn 3D game programming with Java 1.6, including JTextFields, JLabels, and custom resolutions in under an hour with The Cherno.
Learn to create a 3D game from scratch using Java 1.6 with The Cherno. Understand how to read/write files and store data in XML files in under an hour.
Learn to create a 3D game from scratch with Java 1.6, including GUI and application development, in less than an hour with The Cherno.
Learn to create a 3D game from scratch using Java 1.6 with The Cherno. This under 1-hour tutorial focuses on adding user input/controls.
Learn to create a 3D game from scratch using Java 1.6 libraries with The Cherno. Understand how to draw pixels and use BufferedImage, BufferedInt, BufferStrategy, and graphics.
Learn window abstraction and GLFW in less than an hour with The Cherno. Gain practical skills in game engine development.
Learn game programming with The Cherno in under an hour, focusing on sending and receiving serialized databases.
Learn about SPIR-V, shader systems, and Vulkan with The Cherno in less than an hour. Gain insights into uniform buffers, GLSL changes, and new shader pipeline.
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