Completed
- Restructuring our code to behave like the ray tracing pipeline
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Introducing the Ray Tracing Pipeline - Ray Tracing Series
Automatically move to the next video in the Classroom when playback concludes
- 1 - Restructuring our code to behave like the ray tracing pipeline
- 2 - PerPixel / RayGen function
- 3 - TraceRay function and payloads
- 4 - ClosestHit function
- 5 - Miss function
- 6 - Other shaders in the GPU Ray Tracing pipeline
- 7 - Implementing the functions
- 8 - Implementing PerPixel
- 9 - Changing our TraceRay function
- 10 - Implementing ClosestHit
- 11 - Shading in our PerPixel function
- 12 - Implementing our Miss function
- 13 - The result
- 14 - Testing our pipeline with a reflection ray
- 15 - Ignoring negative hit distances