Discover the tactics used by indie developer David Wehle to successfully complete his project The First Tree while balancing a demanding full-time job and family responsibilities. In this 32-minute GDC 2019 talk, learn how to overcome time and budget constraints in game development, gain insights into efficient project management, and explore strategies for maintaining work-life balance while pursuing your passion for game creation.
Overview
Syllabus
No Time, No Budget, No Problem: Finishing The First Tree
Taught by
GDC