Explore the development challenges and key design decisions behind the VR action-combat game "Until You Fall" in this 31-minute GDC Virtual Talk from 2020. Discover how Schell Games' Dave Bennett and Patrick Jalbert created immersive VR combat while controlling scope and budget. Learn about the systems implemented to deliver a compelling fantasy experience in virtual reality. Gain insights into practical solutions for developing engaging VR games with limited resources.
Overview
Syllabus
Until You Fall: Building Satisfying VR Combat on a Budget
Taught by
GDC