Discover how an indie game studio created a thriving national esports scene without the massive budget of AAA gaming companies in this 26-minute GDC talk from 2019. Explore the strategies and techniques employed by Funktronic Labs' Alan Dang and the team behind Killer Queen as they share their journey of building a competitive gaming community on a shoestring budget. Gain valuable insights into cost-effective methods for developing and promoting an esports title, learn about community engagement tactics, and understand the challenges and opportunities faced by independent developers in the competitive gaming landscape.
Overview
Syllabus
How Killer Queen Built an Esports Scene on an Indie Budget
Taught by
GDC