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YouTube

Creating an Evil Snowman in ZBrush 2024 - Modeling and Sculpting Tutorial

Pixologic ZBrush via YouTube

Overview

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Dive into a comprehensive 1 hour 50 minute tutorial on creating an evil snowman character using ZBrush 2024. Learn advanced techniques for digital sculpting, including body blocking with spheres, ZSphere arm creation, adaptive skinning, and polygroup management. Master the use of ZModeler for crafting intricate details like the high hat and hat-band. Explore various brushes, including Henry Chervenka's custom set, and delve into mesh fusion workflows. Gain insights on creating expressive features, from the character's unique nose to icicle teeth. Discover tips on scarf creation, face shaping, and efficient upres techniques. Throughout the session, benefit from expert answers to questions on topics such as anchor brushes, rendering engines, teamwork options in ZBrush, and optimal polygon counts for 3D printing. Perfect for both beginners and experienced digital sculptors looking to enhance their ZBrush skills.

Syllabus

Waiting Loop
Welcome
Today's Topic
Mini Housekeeping, Students Lic.
Evil Snowman, Body Session
__ Blocking, Spheres
__ ZSphere, Arms, Hands, Fingers
__ Adaptive Skin
__ Naming the Arm
__ Hat, delete loops, Polygroups
__ Henry Chervenka Brushes, Mesh Fusion [1]
Q Polygroup from Paint
Evil Snowman, Head Session
__ High Hat, ZModeler [1]
Q Anchors Brush, New vers. 2024
Q Anchors Brush v ZSphere for posing
Q __ Alternative Transpose 2024
Q __ Posing of fingers, example
__ High Hat, ZModeler [2] Hat-band
Q Which Render Engine, examples
__ High Hat, ZModeler [3] QMesh
Q Anchor Brush Feature Request
__ Macro- Append Eyes, DynaMesh
Q Pipeline Question
Q __ Cineware for Unreal
__ Face [1], Mouth shape, Skull features
Evil Snowman, Nose Job Session
__ Nose [1]
Q Teamwork option in ZBrush
__ Nose [2] Insert Multiple EdgeLoop
__ Nose [3] Transform Bend Curve
__ Nose [4] Henry Chervenka Brushes [2]
__ Nose [5] QMesh, details
__ Henry Chervenka Brushes, Mesh Fusion [3]
__ Mesh Fusion Workflow, DIY
__ Nose [6], more volume
__ When to add volume, WF
Evil Snowman, Scarf Session
__ Scarf, scaling head
__ CurveSnapFlat, Brush, not used
__ Curve Mode, As Line, Transf., Bend Curve
__ Face [2], expression
__ Indicator when to upres
Q DynaMesh v ZRemesher, use
Evil Snowman, Teeth Session
__ Teeth, icicles [1]
Q Learning, Anatomy For Sculptors
__ Teeth, icicles [2], Placeholder
__ Teeth, icicles [3], scale, resolution WF
Q Run into Stamp Mode, Shift-S, CNTRL-N
__ Teeth, icicles [4], Positioning, copy
__ Shaping Face, protruding teeth
Q Conforming to the mesh, SnakeHook, Alt
Q __ Wrapping, Dynamic System
Q __ Manual Dynamics, Transpose Cloth
Q __ Transpose Cloth, Example
Q __ Text, MatchMaker
How this stream works typically
Q Resolution: polygons for printing
Snowmen Buttons
Q Where do you stream
Wrapping up, Thank you, and bye

Taught by

Pixologic ZBrush

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