Overview
Syllabus
Waiting Loop
Welcome
Today's Topic
Mini Housekeeping, Students Lic.
Evil Snowman, Body Session
__ Blocking, Spheres
__ ZSphere, Arms, Hands, Fingers
__ Adaptive Skin
__ Naming the Arm
__ Hat, delete loops, Polygroups
__ Henry Chervenka Brushes, Mesh Fusion [1]
Q Polygroup from Paint
Evil Snowman, Head Session
__ High Hat, ZModeler [1]
Q Anchors Brush, New vers. 2024
Q Anchors Brush v ZSphere for posing
Q __ Alternative Transpose 2024
Q __ Posing of fingers, example
__ High Hat, ZModeler [2] Hat-band
Q Which Render Engine, examples
__ High Hat, ZModeler [3] QMesh
Q Anchor Brush Feature Request
__ Macro- Append Eyes, DynaMesh
Q Pipeline Question
Q __ Cineware for Unreal
__ Face [1], Mouth shape, Skull features
Evil Snowman, Nose Job Session
__ Nose [1]
Q Teamwork option in ZBrush
__ Nose [2] Insert Multiple EdgeLoop
__ Nose [3] Transform Bend Curve
__ Nose [4] Henry Chervenka Brushes [2]
__ Nose [5] QMesh, details
__ Henry Chervenka Brushes, Mesh Fusion [3]
__ Mesh Fusion Workflow, DIY
__ Nose [6], more volume
__ When to add volume, WF
Evil Snowman, Scarf Session
__ Scarf, scaling head
__ CurveSnapFlat, Brush, not used
__ Curve Mode, As Line, Transf., Bend Curve
__ Face [2], expression
__ Indicator when to upres
Q DynaMesh v ZRemesher, use
Evil Snowman, Teeth Session
__ Teeth, icicles [1]
Q Learning, Anatomy For Sculptors
__ Teeth, icicles [2], Placeholder
__ Teeth, icicles [3], scale, resolution WF
Q Run into Stamp Mode, Shift-S, CNTRL-N
__ Teeth, icicles [4], Positioning, copy
__ Shaping Face, protruding teeth
Q Conforming to the mesh, SnakeHook, Alt
Q __ Wrapping, Dynamic System
Q __ Manual Dynamics, Transpose Cloth
Q __ Transpose Cloth, Example
Q __ Text, MatchMaker
How this stream works typically
Q Resolution: polygons for printing
Snowmen Buttons
Q Where do you stream
Wrapping up, Thank you, and bye
Taught by
Pixologic ZBrush