Overview
Syllabus
- Intro
- Visibility Grow, Shrink, and All
- Subtool Transparent Shading
- See Through Slider
- ZeeZoo ZSphere Posing
- Remesh by Union
- ZRemesh Keep Groups
- Panel Loops
- Knife Curve
- Dynamic Preview and Creasing
- Alpha H and V Tiling
- Rounding Cylinder Edge
- Custom Alpha Capture
- Copying Subtools
- Alpha from Mesh
- Dynamic Preview ZModeler Details
- Applying Dynamic Subdivisions for Alpha Detailing
- History Adjust Last
- Merge and Weld
- Modify Topology Weld
- ZModeler Stitch
- ZModeler Move and Snap Verts
- Rock Sculpting
- Decimate for Game Res
- ZRemesh for Game Res
- Knife Curve BRadius Panels
- Bevel Arc and Bevel Flat Brushes
- hPolish Brush
- Transpose Smart Mask
- Text Creation
- Smoothing Masks and Groups for Geo Creation
- Xtractor Brushes for Scan Data Cleanup
- Interpolate Stroke
- Interpolate IMM Stroke
- Geometry Stager
- Transpose Use Poseable Symmetry
- Masking Flip and Mirror by Poseable Symmetry
- Polypaint Flip and Mirror by Poseable Symmetry
- Dynamic Cloth Type or Firmness
- Micropoly for Cloth Types
- Surface Noise for Cloth Types
- ZBrush Material IDs
Taught by
Michael Pavlovich