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YouTube

Creating 3D Food Packaging Effects in ZBrush - Condiments, Snacks and Vacuum Sealed Items

Michael Pavlovich via YouTube

Overview

Learn to create realistic 3D models of packaged food items and condiments in this comprehensive 2.5-hour video tutorial. Master techniques for modeling and texturing various food packages including ketchup packets, mustard containers, hot sauce bottles, MREs, shrink-wrapped saltines, and peanut packages. Follow along with detailed demonstrations of ZBrush workflows covering texture importing, polypaint techniques, geometry manipulation, cloth simulation for wrinkles, and advanced sculpting methods. Explore essential skills like creating packet shapes with slice curves, adding realistic thickness with Morph Diff, implementing dynamic inflate effects, and crafting convincing wrinkles through cloth settings. Progress through practical examples of creating complete assets from blockout to final texturing, including UV mapping, baking in Substance 3D Painter, and applying specialized effects like stitching and decorative patterns. Navigate easily through specific techniques using the chapter markers, making this an invaluable resource for 3D artists looking to create convincing packaged food assets.

Syllabus

- Intro
- Importing textures
- Polypaint from Texture aspect ratio
- Slice Curve for packet shape
- ZRemesh rebuild geometry
- Morph Diff thickness
- Dynamic Inflate
- Transpose Cloth Inflate
- Spotlight Texture Paint
- Sculpting wrinkles
- Enhancing wrinkles with cloth settings
- Sculpting straight lines
- Serrated edges with infinite depth
- Color polypaint texturing and materials in ZBrush
- Spotlight painting textures
- Bending a condiment packet with cloth wrinkles
- MRE energy bar
- ZBrush and scale
- Saltine cracker package blockout
- Modeling a cracker
- Dynamic cloth Contract shrink wrap
- Transpose cloth shrink wrap
- Cape sculpt, zremesh, reconstruct sdiv
- Peanut and halved peanut creation
- Peanut package creation
- Inflate cloth and transpose cloth shrink wrap peanuts
- Exporting high res assets for baking
- Creating low res meshes and export for baking
- Polygroups for UV Master UV creation
- Import into Substance 3D Painter & baking
- Applying our polypaint as fill layer texture
- Texturing a condiment from scratch
- XTractor stitch brush
- IMM dot stroke
- Alpha along stroke - Deco curve brushes
- Substance Painter stitch along path
- ZBrush stitch with stroke roll
- ZModeler QMesh vs Extrude
- Unweld and polypaint
- Nanomesh and Micropoly
- Camera snap to flat surface

Taught by

Michael Pavlovich

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