Overview
Syllabus
- Intro
- Importing textures
- Polypaint from Texture aspect ratio
- Slice Curve for packet shape
- ZRemesh rebuild geometry
- Morph Diff thickness
- Dynamic Inflate
- Transpose Cloth Inflate
- Spotlight Texture Paint
- Sculpting wrinkles
- Enhancing wrinkles with cloth settings
- Sculpting straight lines
- Serrated edges with infinite depth
- Color polypaint texturing and materials in ZBrush
- Spotlight painting textures
- Bending a condiment packet with cloth wrinkles
- MRE energy bar
- ZBrush and scale
- Saltine cracker package blockout
- Modeling a cracker
- Dynamic cloth Contract shrink wrap
- Transpose cloth shrink wrap
- Cape sculpt, zremesh, reconstruct sdiv
- Peanut and halved peanut creation
- Peanut package creation
- Inflate cloth and transpose cloth shrink wrap peanuts
- Exporting high res assets for baking
- Creating low res meshes and export for baking
- Polygroups for UV Master UV creation
- Import into Substance 3D Painter & baking
- Applying our polypaint as fill layer texture
- Texturing a condiment from scratch
- XTractor stitch brush
- IMM dot stroke
- Alpha along stroke - Deco curve brushes
- Substance Painter stitch along path
- ZBrush stitch with stroke roll
- ZModeler QMesh vs Extrude
- Unweld and polypaint
- Nanomesh and Micropoly
- Camera snap to flat surface
Taught by
Michael Pavlovich